project breakdown:
1-I created base model in 3DS Max and unwarp it then exported it to Zbrush as obj.
2-In Zbrush I added details and texturing it, exported it in low poly obj to Max and export the displace map (32bit float) high res. and export normal map.
3-In tracking it was hard because the low quality of video, I used two programs in track, first was PFtrack I used it only to know estimated focal length of the camera because PFtrack have a powerfull tool to calculate estimated focal length. (this step we can ignore it, we can direct use Boujou but you will try alot to get things work good), second program was Boujou it is the most powerfull tracking program I used, I tried (Realviz Matchmover, PFtrack) but Boujou is the best, then I exported camera data to 3DS Max.
4-Back again in Max I skining, rigging and animating Trex (dinasour). I used camera data to animate it in the right directions. using Matte Material to cast shadow on the ground, lighting the scene and use advanced lighting system and final gather finally I rendered elements because the important thing I wanted was to separate the shadow to work on it in After Effects and do advanced compositing.
5- At final I take all that pieces and but them in After Effects for compositing and post production. the challenge was in make the tree in the original footage cast shadow on Trex(dinosour) head and make the shadow of Trex under the shadow of the tree on the ground after that I did some color correction and much grain to fake that Trex is from the original footage and add sound effects
programs used:
3ds Max
Zbrush
photoshop
pf track
boujou
After Effects
video link :
http://www.youtube.com/watch?v=jF3pYO0R7ew&feature=related
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